Self curation

An educational curatorial game encouraging exploration of a vast museum collection.

An interactive game aimed at 7-11 year olds was required for the re-opening of The Royal Albert Memorial Museum and Art Gallery (RAMM) in Exeter.

The game invites the player to choose from a vast range of objects taken from RAMM’s huge collection and then showcase them in their own ’Big Box’ exhibition case. 

An online gallery space allows learners to save and compare their exhibition boxes with others.

We also created an accompanying video to promote and support the reopening of the gallery and the launch of the game.
The resulting animation feels like an extension of RAMM while clearly explaining the associated curatorial game.

  • The Royal Albert Memorial Museum

  • Game and animation

  • Hundreds of possible combinations

Through the development of the game, we got to know the museum closely – which allowed us to visually represent areas of their collection.

A selection of different insects within a display and a factfile of a butterfly

Learners must find an object to fit various themes. Fact-files give snippets of information to assist decision-making.

A screen showing the ten different themes from the museums collection to browse

We created themes based around some of the galleries and collections found in the museum, and represented them with modern icons.

A conservation decision point posed by one of the museum officers, showing correct feedback

We included additional questions to test the player's knowledge of conservation techniques.

The gallery page showing a selection of learner collections

A gallery space provides an opportunity to share collections and find out interesting facts about them.